![]() One of the concepts for this weapon was transformation, so I designed it so that can transform into an actual vehicle. I also added a bit of a gimmick, as you can find a certain crest in the part us in the modern-age would called a yo-yo.Ī super gigantic weapon-the Umbran Super Express locomotive. The Infernal Demon it is based on already has a weapon-like appearance, so it was relatively easy to design.Īlthough this could somewhat apply to all the weapons, parts of the weapon (the blades and spines in this case) grow in size to account for the fact that you encounter a lot of gigantic enemies in the game. This is a set of weapons that attaches to the arms and ankles. The huge mouth is designed to be able to perform bite attacks. The design looks both organic and inorganic at the same time, to represent it containing the power of an Infernal Demon. I drafted the design while thinking about how to apply the game’s concept of each weapon having an Infernal Demon bound to it. This is one of the first weapons I designed for Bayonetta 3. It’s also fun to look out for the “3” that’s been incorporated into the design. ![]() The grips have butterflies etched into them to represent Madama Butterfly. For Bayonetta 3 she’s using antique guns. ![]() The first game had her using single-loaders while Bayonetta 2 had her using more automatic weapons. These are Bayonetta’s signature weapons in the latest game. In this Umbran Studies entry, I’d like to introduce you to a few of the weapons Bayonetta uses in the game. Hello, I’m Muneyuki Kotegawa, and I worked as both weapon designer and 3D modeler for Bayonetta 3.
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